#bubsy in claws encounters of the furred kind
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videogamesskies · 1 month ago
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Bubsy in: Claws Encounters of the Furred Kind (SNES) (1993)
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jeffpennington · 2 months ago
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Desperately need some luck in the dystopian year 2025? Then reblog this totally real lucky cat statue of the luckiest cat I ever knew - Bubsy!
You know… from those bad games. 10 million years good luck per reblogs! What could PAWSibly go wrong?
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doyouknowthisgame · 4 months ago
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oddaiden · 1 month ago
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meow meow meow cheese bobcat new video
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Furred Kind you say, well bubsy has fur so is he one of them
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rapidkirby3000 · 2 months ago
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Obviously, the middle one! 🚀⚔️
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There have been plenty of imitators of Sonic over the years - which of the 16-bit inspirations was the best? Support us on Patreon
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yandotbar · 1 year ago
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Blogging on Tumblr #3
Yk what I love watching? Those Reddit "Am I the a-hole?" videos. Some of them are so crazy and just people confessing the worst thing anyone could possibly do. It's very entertaining. At the moment I'm just typing whatever comes to mind.
Speaking of which, has anyone else know the game Bubsy? I freaking love that old game, it's so stupid and silly. Especially the first game "Bubsy in Claws Encounters of the Furred Kind". First came across it a few months ago when my boyfriend was gifted an old NES along with some other games. In the original box case for Bubsy there was this comic that is the plot of the game and omg it's hilarious.
I've always wanted to get more into retro games and old people stuff so having a bf who's all about that helps and is super cool!
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pitagain · 2 years ago
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#365DaysOfVGM Day 113:
Bluegrass Bobcat (Bubsy in Claws Encounters of the Furred Kind/Yamaneko Bubsy no Daibouken [1993])
After a small constant rhythm starts up at the beginning, comes in quite possibly the best Banjo you’ve heard on the SNES/Super Famicom! While the track doesn’t fulfill all the things you’d commonly associate with the Bluegrass genre, it uses said genre to make for the best String usage in the soundtrack by far, helped by the Banjo switching to different melodies later on, with the same level of energy to each of them.
It might take a while before you hear the other sounds in the track, but they’re there, and add even more to this cheerful tune as a wonderful introduction to the game’s 2nd half! The levels here are tough, but rewarding if you go out of your way to find the stage’s secrets, much like the other stages, but especially here! 
What do I think about the game itself? Well, what I’m about to say might disappoint you, but I think it’s one of the better platformers of the 16-bit era, for the things it provided to make it more up-to-date than other platformers from its own era. Ignore the preconceived notions you might have towards Bubsy, and hear me out on an opinion I hinted at 17 days ago:
There weren’t many old-school platformers that had a checkpoint system as generous as this one, where enemies defeated before reaching it stay defeated, and there were enough to go around in each stage too, as to not make the game’s one-hit wonder nature set feel like major setbacks for the player. The only notable weak point it has on full display are boss fights, which are pretty one-sided and end too quickly in either loss or victory depending on whether you learned how to deal with them or not.
Even beyond that, fall damage, offscreen obstacles, and Game Overs are all pretty flimsy complaints, given how the glide negates fall damage even with the smallest tap, camera controls explained in the manual (Important to read these for ANY old-school game) or in-game title screen demonstration allow you to look ahead in 4 directions, and the Password for each stage gives the player the same 9 lives for starting the game, with the Japanese version even having extra passwords to start from the 2nd half of the long Western-themed stages. So basically, it’s one of the most fair old-school platformers out there; the total opposite of what the public claims it to be. If that interests you, why not give it a shot?
(Length before loop: 2+ minutes)
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saturnw0lf · 1 year ago
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Bubsy: Claws Encounters of the Furred Kind (1993, Sega Genesis, Super Nintendo Entertainment System)
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aardwolfpack · 2 years ago
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“The gods forgot they made me, so I forgot them, too.”
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funky-vg-beats · 3 months ago
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woolering heights bubsy: claws encounters of the furred kind ost
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kawaoneechan · 1 year ago
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Does Nintendo?
I have a scientific thingy in mind.
Take Sonic the Hedgehog 1, the original Genesis version, and get Sonic to achieve his maximum running speed. Now, measure how fast the screen scrolls in pixels or tiles per frame. Use an invincibility cheat or something to not get interrupted and write down the result.
The question: are there any Super NES platform games where you can run at least that fast with the same limitations and measuring system, and a main character at roughly the same scale?
Two games came up when I asked this on one of my Discord servers:
Speedy Gonzales Los Gatos Banditos, to the extent that it has a hack where you play as Sonic.
Bubsy in Claws Encounters of the Furred Kind, released on both systems and very much a reason for the invincibility cheat mention.
So all I'd need to answer the title question is a bigger sample size (more games that fit the bill) and their numbers.
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psychotrope777 · 19 days ago
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running defense for one of the most hated sega genesis games
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i thought about making this a video but i figure i can just say everything i intended to say in a text post. i've been wanting to collect my thoughts on this game for a long time. i genuinely believe that, while it has its flaws, as every game ever made does, a lot of the hate it gets is unwarranted.
to be clear, i am specifically talking about "bubsy in claws encounters of the furred kind" for the sega genesis / mega drive. i can't comment on the other games as i haven't played them (though im pretty sure i have bubsy II somewhere).
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i own this game. i used to play it all the time as a kid and i always really liked it. in a way, it kinda feels like a metaphor for what a fucking loser kid i was. not only was i the kid who didn't have an xbox, i was also the kid that played bubsy. jokes aside, i remember how surprised i was when i first found out how most other people who are aware of the series apparently feel about it. i was always a little sad that no one else seemed to see the good in it.
i want to begin with some of the things i like about the game. and of course i'm biased because i grew up playing it, but hear me out.
i think it's a good looking game. i find the artstyle charming, and all the little animations are impressive despite how fucking annoying it can be to get killed by the same thing for the millionth time. i even like hearing bubsy's stupid little quips at the beginning of every level-- full-fledged voice acting in a sega genesis game is rare. i won't lie, i do find the movie references and one-liners incredibly corny. it reminds me a lot of gex in that way (another game i own because of course i do). i don't think that in and of itself is a good or bad thing; it's just the art direction of the game and you can take it or leave it. it's not my job to tell you how to feel about it, and if you don't like it i can't blame you. but the game definitely has a strong identity. it knows what it's trying to communicate and it doesn't falter in that. it doesn't compromise or apologize for being itself. it commits to its aesthetic. it is mercilessly stupid and corny, and i respect that. i like the design of bubsy himself. it's simple, but easily recognizable at the same time. the OST and sound design are pretty good too. i would genuinely really love to be able to talk to the artists that worked on this game.
the game isn't buggy. i've genuinely never encountered a glitch in normal gameplay. i'm sure you could find one if you were looking for it, but the programming is impressive, especially considering the miniscule dev team - the "bubsy creators" credits is one screen.
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it's also, admittedly, one of the reasons i don't want to go harder on the game. there are seven (7) people listed here. there are more people working at the local deli than there are people who made this game.
i think one of the most common criticisms of bubsy, and also the one that to me makes the least sense, is that bubsy is a "sonic ripoff". i really don't think they're comparable at all, both in terms of how the games play and of the character design itself
now, devs have said the game drew some inspiration from sonic (john skeel is quoted as saying that they wanted to make a game "as fast as sonic and as deep as mario" - i don't necessarily think they succeeded in doing that but i'll get into that) sonic in the early 90s was... complicated. i could go on an unrelated tangent here about how early on STH didnt have the same strong identity it does now (+ there was less communication between sega themselves and the audience) and about how the dic / archie spinoffs affected the western perception of the series and characters despite not necessarily being in line with sega's vision. dic sonic is his own beast and again heavily affected both the perception of the character and the future of the series itself but as far as the games go, early sonic has more the vibe of this innocent woodland creature acting bravely in defense of his friends. bubsy, in contrast, has more anthropomorphic traits and is characterized moreso as kind of a selfish bastard motivated by having something to lose. i think if bubsy is a ripoff of anything, he has more DNA from characters like garfield or bugs bunny than he does sonic. looney tunes is cited as a inspiration for the character of bubsy, and the game itself has a LOT of looney tunes blood. one way or another, bubsy was definitely a product of the mascot craze of the time.
as far as game design goes, i think that a lot of people dislike the game because they think "sonic ripoff" and thus try to play it like a sonic game. and knowing now that the devs said they wanted to make something sonic-esque, i do think they kinda shot themselves in the foot there because it doesn't play like a sonic game. sonic levels typically place a lot of emphasis on building momentum, but my rule of thumb for playing bubsy is NOT to do that. yeah, you can go fast in this game. the genesis is great for that. but if you move through the level too fast you will run into a hazard and die. that the game wasn't necessarily trying to emulate sonic was a point i was going to defend the game on but since i looked into it and saw that they kinda were, i do think that's a flaw in the design. still, regardless of whether or not it was intentional, the game has its own unique playstyle that i think kinda works out for it in the end
the level design itself is decidedly un-sonic-like. the levels are the most convoluted i have probably ever seen in a 2D platformer. i think it works with its looney tunes-esque vibe & would like to see it as simply part of the game's schtick, but the levels can definitely be confusing. you have around 9 minutes to complete a level, and if you want to collect all the yarn balls, get to all the special stages, or even just see everything, it will probably take the entirety of that 9 minutes. it's like a platformer with sidequests.
another thing that people hate about the game is that it is ball-bustingly difficult. which is true. i have never beaten the game on hardware and i genuinely do not believe that i could. the farthest i have ever gotten in the game in a single run on console is the canyon level. there is no damage system in the game. you don't power down like you would in mario, or lose rings like you would in sonic. everything that can kill you will kill you instantly and you have to start over. you do start with nine lives and it's fairly easy to earn additional lives and continues, which is convenient because you will die a lot. and you can die from a vast array of different things. you can die by running into an enemy. you can die by falling too far without gliding. you can die by touching water (bubsy can't swim). you can die by touching spikes or nails. you can die by touching a giraffe. you can die by getting trapped in a car. there are so many things that can kill you i can't list them all here. you definitely have to familiarize yourself with the enemies & levels if you want to win. i don't think it's necessarily fair to cite difficulty or lack thereof as a flaw in a game unless it's an unintended consequence of poor game design, but accolade 100% intended for bubsy to be as hard as it is. the level design isn't accidental, it is actively malicious.
i fear that i sound a little butthurt and i hope i'm not interpreted that way. don't get me wrong, it's not that i want people to like it. it is, at its core, a rather niche game, and certainly the difficulty and cheesiness aren't to everyone's taste. and there's nothing wrong with that. but i do think it's an issue of... i don't even know if i want to say people jumping on a bandwagon so much as people just taking it at face value. again a lot of criticism leveled at it involves comparison to sonic, and that's an assumption based on an incredibly surface-level reading of the game, but the parallel between it and sonic is also just straight up not there IMO. people hate it for trying to be sonic (it's not) and simultaneously hate it because it doesn't play like sonic. it's just bizarre
there are many valid criticisms of the game. for example, it's genuinely hard at times to tell what things are enemies / hazards and what are stage elements, and the most random shit turns out to actually be deadly. there are a lot of "leaps of faith" when playing a level for the first time since you often can't see where you're going and have no way of knowing what's waiting for you. like i said, the levels themselves are often confusing to navigate and the game is incredibly fucking difficult to the point that it's even hard if you cheat.
either way, i genuinely would really like to see bubsy make a comeback. apparently there have been new installments since bubsy 3D (which i didn't know until i started writing this), which i do plan on checking out at some point. despite everything, ive always seen a lot of potential in this scummy little bobcat. i think it was a promising series that was impounded by poor sales and weird decisions. but i don't think it's fair to judge the entirety of a series based off its worst entry or lowest point, or else we would all be in agreement that pretty much everything ever made sucks. pokemon almost didn't make it. neopets almost died. i mean, fuck, there was a point in time not that long ago where everyone thought sonic the hedgehog was cringe and a dying series because of '06.
bubsy does have its fans out there, and i do think there's a chance for the series to redeem itself in the eyes of the masses. i honestly think people are predisposed to hating it bc of the tragedy that was bubsy 3D, but if the original game had been released as an indie platformer nowadays i feel like people would have been able to see the merit in it. IDK
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go-go-devil · 2 months ago
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The extremely elusive Shadow Bubsy who speaks in tongues from Bubsy in: Claws Encounters of the Furred Kind 🐾
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crmsnmth · 10 months ago
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Finding Comfort
My favorite game growing up was Bubsy: Claws Encounters of The Furred Kind. I didn't realize the awful controls, or that Bubsy never ever stopped with one-liners and quips, only comparable to the absolute worst of bad puns and shitty pop culture references. I didn't realize that the momentum and snaps of camera weren't all the best for feelings of motion sickness. I had no idea that it was repetitive and kind of a boring game overall. I didn't feel like the hit boxes around enemies was utterly damaged and sometimes you die from heights and sometimes you don't. The very basic rules of the game are flawed with bad design choices and even worse programming.
But I loved it. I only had five games for my Sega Genesis, and Bubsy was the one that held my attention. It held it over Sonic The Hedgehog, over Tailspin, over Bio-hazard Battle, and definitely far over Cutthroat Island. I could never get past the third act on Marble Zone. I couldn't keep up with the patterns of Dr. Robotnik. And I never could get past the first flying stage in Tailspin, until I learned it's easier as Baloo and not Kit. I never was all that great at the side shooting space ship games, but I played the crap out of the first level. It took me years before I ever beat the first boss. And Cutthroat island was impossible for a kid more excited to be playing a video game, then to be any good at it.
But Bubsy was different. It was playing a cartoon, with it's ADHD gameplay and constant cartoon physics that it enthralled me. It hooked me as a kid, and I played it all the time. I figured out every path through it, and tonight I was going to beat it, come hell or high water. I think my parents were having a party that night, because I never was allowed to play more than an hour a day. Unless there was a party, and there were a lot of parties. Which meant I went to my room, closed the door, and played Bubsy on a little combination VCR/TV combo that sat with small screen atop my dresser. And I'd play Bubsy instead of listening to the sounds of snorting, and laughter, and talking that seemed to be way to fast to be normal. But Bubsy's little one-liners would mute out the sound.
And I'd play late into the night. Even as a kid I was an insomniac. I'd have my light off and just be in the glow of a digital world that I enjoyed so deeply. It was there on nights where my parents weren't having a party, but instead shouting and screaming and throwing things. It was there when I learned how to entertain myself, because there was no one willing to do anything. You can only ride your bike in the driveway for so long before the scenery gets boring. It was there when I started to realize that that's how life was, and you had to learn to love your isolation. It was there to make me laugh at the horrible cartoon animations, especially of the death sequences when nothing else seemed bright. I never did beat it.
I grew, and eventually moved on with consoles, old one's being stacked at the foot of my closet, forgotten for the next generation, with shoe boxes filled with old games and cords. And I learned of the awfulness everybody thought of one of my all-time favorite games. I learned about all it's actual major flaws, and as soon as it was pointed out to me, I couldn't help but agree. But I agreed, sheepishly. Like a cat owner telling you how much they love their little asshole. My cat's a pain in the ass, but she's my best friend. I learned it had sequels that I'd never played, and when I did eventually play the rest in the series, I was let down. The magic wasn't there like it was in that over sized black Sega Genesis cart. And as dramatic as this sounds, that was the day my childhood officially ended.
Then life came, and I traveled. I suffered loss and heartbreak and addiction and have started over more times then I can count. I've had some triumphs, but a lot more failure. I've lived isolated, and I've lived always outside. And life got hard. It got hard and I didn't know what to do. I searched inside myself, trying to remember who I was. Who I was supposed to be. I searched through months of alcohol induced sleep. Through the dance between dealer and user. I searched through rehabilitation, and through relapse. I searched through loves, both real and imagined. I searched through razorblade traces, and through far too many little yellow pills. I searched, and I searched, and I searched.
I couldn't find myself, so I sunk deeper into myself, as if my brain was sentient quicksand, knowing exactly where I had to step to save myself. To actually learn myself. To remind myself that no matter how hard life kicked me down I had to stand up and never fall down that route again.
While stoned and alone with the internet, I found an emulator one day, a Sega Genesis emulator. I'd never even thought about that little black box that kept me company on thumping rock music nights, in so many years. And as I looked through rom files, stoned and staring at lists and lists of games, I downloaded one here and there, the usual games people get. Sonic, Gunstar, the one's that top every top ten list. And there was a picture of the stupid annoying bobcat. I downloaded it, as a joke, because Bubsy is so awful. I wanted to see how bad it really was, you know, for funsies. I know it's awful. Everyone says it's awful. Everyone lists it as one of the worst games ever made. But as soon as that download finished, I was loading it.
And the screen went black and to the publishing screens, and there was a twitch in my head. A quick blinking of my lids. And I pressed start. And that familiar music started playing. The graphics which are still an odd choice instantly brought me back to being eight years old again. And I played. I ran through the first three levels, because those are the ones I played the most. I jumped on dumb enemy design, watching them puff into a fighting scuffle of smoke. For the first time in years, I was safe. I was in a place I knew for a long time. I was with something I had forgotten knew how to comfort me. And it comforted me. The fairground levels made me tear up, feeling a sense of ease I didn't know actually existed. By the time the swamp levels began, I wasn't the person I disliked anymore. I was that quiet kid, who was more excited to be playing a video game, then I was to be any good at it.
I beat the game that night, in one simple cathartic moment. It was over. The game was finally over. This horribly made annoyance of game was over. I had finally tackled a beast. And I cried. I know how pathetic that must really sound, but I cried. It was a release. A chapter finally closed. The exaltation of beating a game I once held so close to my heart was such a release. And it may have been because I no longer heard the sounds of a lower case home. It was quiet when the credits rolled. And I slept as the game played its animations over and over again. Unwatched by closed eyes with quiet dreams.
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bobcatthataintbubsy · 1 year ago
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obscure mascot platformers
I wish they'd made a comeback, to be honest. You don't see them much anymore, and whilst many were kinda bad, they had potential (can't be any worse than Blinx, after all). With modern hardware, we could have more vibrant graphics and more cartoony sort of sprites. Remaking Bubsy: Claws Encounters Of The Furred Kind or Gex could be a great move, all things considered - especially if they were multi-platform.
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isabellek211 · 2 years ago
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Her name is Opal she's the blue Cat she is sassy and nice
She Likes Playing The Game 'Bubsy in Claws Encounters of the Furred Kind' also played a Harp But She Hates Poisonous Rattlesnakes!
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